During Your Turn
During your turn, perform all of these steps in order.
Draw Three Cards
Draw 3 cards from your life deck and put them in your hand
Play Non-Combat Cards
You may activate Non-Combat cards in your hand by placing them on the table face
up, or you may pass. Each of the cards' card power (the benefit described in the
text area following the work "POWER" on the card) stays available until you use
it. To use Non-Combat cards on the table now, simply follow the instructions given
in the card powers. Discard the cards after using them unless one is a Drill or
Dragon Ball card or the card power states otherwise.
Power up your Main Personality and all of your Allies on the table. The Main Personality
powers up by moving the Scouter up a number of power stages equal to its Power
Up Rating (PUR) number. All Allies power up only 1 stage regardless of their PUR
number. A personality cannot power up above its highest power stage on a card,
and does not go to the next higher level card as a result of powering up.
|| If you don't have an additional Scouter
for an Ally, use a game card that is not in the game as a marker. Turn it face
down and use a long edge to underline the power stage of an Ally.
To reduce any opponent's life deck, power stages, or anger, you may attack him
now. See Combat section. You also may pass now.
Place all cards from your hand, except 1 unused card, into the discard pile. If
you attacked during the step above, Combat, then the opponent you attacked also
discards down to 1 card in his hand.
Add Life Card for Not Attacking
If you did not attack by playing a card in Step 4) Combat, take the top card from
you discard pile and place it face down at the bottom of your life deck.
When every step is completed, your turn ends, and the player to your left gets
his turn, starting with Step 1) Draw Three Cards. Continue taking turns until
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