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During Your Turn

During your turn, perform all of these steps in order.

1) Draw Three Cards
Draw 3 cards from your life deck and put them in your hand

2) Play Non-Combat Cards
You may activate Non-Combat cards in your hand by placing them on the table face up, or you may pass. Each of the cards' card power (the benefit described in the text area following the work "POWER" on the card) stays available until you use it. To use Non-Combat cards on the table now, simply follow the instructions given in the card powers. Discard the cards after using them unless one is a Drill or Dragon Ball card or the card power states otherwise.

3) Power Up
Power up your Main Personality and all of your Allies on the table. The Main Personality powers up by moving the Scouter up a number of power stages equal to its Power Up Rating (PUR) number. All Allies power up only 1 stage regardless of their PUR number. A personality cannot power up above its highest power stage on a card, and does not go to the next higher level card as a result of powering up.

Special Note If you don't have an additional Scouter for an Ally, use a game card that is not in the game as a marker. Turn it face down and use a long edge to underline the power stage of an Ally.

4) Combat
To reduce any opponent's life deck, power stages, or anger, you may attack him now. See Combat section. You also may pass now.

5) Discard
Place all cards from your hand, except 1 unused card, into the discard pile. If you attacked during the step above, Combat, then the opponent you attacked also discards down to 1 card in his hand.

6) Add Life Card for Not Attacking
If you did not attack by playing a card in Step 4) Combat, take the top card from you discard pile and place it face down at the bottom of your life deck.

When every step is completed, your turn ends, and the player to your left gets his turn, starting with Step 1) Draw Three Cards. Continue taking turns until someone wins!

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