In two-player games, both players must agree in advance to use any of these
optional rules. Use them all in multiple-player games.
"You're Picking On Me!" Rule (multiple player games only)
Use this rule when there are three players in the game and two of them are constantly
picking on the third personality. The "picked-on" player may return the last damage
card taken to the bottom of his life deck whenever he is forced to discard more
than 1 life card for damage. This rule is no longer in effect as soon as the game
has only 2 players.
Kumite Mastery Tournament (any game)
Heroes can play against Heroes or Villains against Villains in a Kumite Master
Players start with their next-to-highest level Personality card set to its highest
power stage. So, if they have level 4 Main Personality cards, they start with
their level 3 Main Personality cards.
No Allies are allowed in the decks in this duel of honor.
Players win by forcing each of their opponents to discard 20 life cards, or by
winning with a Dragon Ball Victory, whichever occurs first.
Play Combat (any game)
Use this optional rule when you want the game to go faster.
The martial arts styles can cost an opponent extra life cards when used against
certain other martial arts styles. At the beginning of the game, each player must
choose a martial arts style, but is not subject to the Tokui-Waza rules unless
he wants to have the benefits of Tokui-Waza (the increase in the Main Personality's
PUR number). This chosen martial arts style is used for computing extra damage
in every combat, whether his cards indicate no martial arts style or a different
martial arts style.
Use the Fast Play Combat/Multiple Player Rules Table
to determine the number of extra life cards a defender must discard in every successful
Dragon Ball Rule (any game and non-beginner tournament games)
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Whenever a Dragon Ball is captured, the capturing player is allowed all the benefits
of the card power, even if the previous owner already used it.